ZX Spectrum Assembly, Space Battle – 0x0A Joystick and extra life
In this chapter of ZX Spectrum Assembly, we will implement joystick control and get an extra life every five hundred points. We
Read MoreIn this chapter of ZX Spectrum Assembly, we will implement joystick control and get an extra life every five hundred points. We
Read MoreIn this ZX Spectrum Assembly chapter, we will add a loading screen to ZX-Pong. Loading screen We left adding a loading screen
Read MoreIn this ZX Spectrum Assembly chapter, we will implement further optimisations. We have already mentioned that Spirax pointed out several optimisations. We
Read MoreIn this ZX Spectrum Assembly chapter, we will implement the sound effects. Sound We have implemented sound effects when the ball hits
Read MoreIn this ZX Spectrum Assembly chapter, we will implement several optimisations. ReprintPoints Yes, the ball is a bit slow. This is largely because
Read MoreIn this ZX Spectrum Assembly chapter, we will implement the change of direction and speed of the ball depending on which part of
Read MoreIn this ZX Spectrum Assembly chapter, we will implement the two player game with a scoreboard and the ability to change the
Read MoreIn this ZX Spectrum Assembly chapter, we will implement collision detection. Collision detection Create the folder Step07 and copy from the folder
Read MoreIn this ZX Spectrum Assembly chapter, we will paint the field, the paddles, the ball and timing. Field, paddle, ball and timing
Read MoreIn this ZX Spectrum Assembly chapter, we will move the ball around the screen. We move the ball around the screen Create
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