ZX Spectrum Assembly, Tic-Tac-Toe – 0x01 Game board
In this chapter of ZX Spectrum Assembly, we begin the development of another game, in this case Tic-Tac-Toe. Introduction Tic-tac-toe was born
Leer másIn this chapter of ZX Spectrum Assembly, we begin the development of another game, in this case Tic-Tac-Toe. Introduction Tic-tac-toe was born
Leer másIn this chapter of ZX Spectrum Assembly, we will go deeper into the use of ZEsarUX. ZEsarUX Throughout this tutorial I have
Leer másIn this chapter of ZX Spectrum Assembly, we will allow you to choose between five difficulty levels, mute the music during the
Leer másIn this chapter of ZX Spectrum Assembly, it is time to integrate everything we saw in the previous chapter into our game,
Leer másIn this chapter of ZX Spectrum Assembly, we will prepare the in-game music and sound effects. Create the folder Step12 and copy
Leer másIn this chapter of ZX Spectrum Assembly, we will focus on the behaviour of the enemies. We create Step11 and copy from
Leer másIn this chapter of ZX Spectrum Assembly, we will implement joystick control and get an extra life every five hundred points. We
Leer másIn this chapter of ZX Spectrum Assembly, we will implement the start and end of the game. As in the previous chapters,
Leer másIn this chapter of ZX Spectrum Assembly, we will implement the scoreboard and a transition between levels. We create the folder Step08
Leer másIn this chapter of ZX Spectrum Assembly, we will include the collisions of the shot with the enemies, the enemies with
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